In five episodes running 242
minutes, we meet some of the leading designers who gave us our material
world. They are not engineers. They are
not scientists. The Apple computer was
the creation of Wozniak and Jobs, of course, but they did not give it the form
we know. Their Macintosh, their iPod,
Sony’s Walkman, all of the furniture in an IKEA warehouse, and even the weapons of war
achieved materiality because designers thought long and hard about how real
people would use these common objects.
“Meet historians, critics, and legendary contemporary designers, including Dieter Rams (Braun electronics), J Mays (Ford), and Jonathan Ive (Apple), who reveal the thinking behind iconic products such as the VW Beetle, the Eames chair, and the computer desktop. Along the way, discover how design has influenced even the outcome of war.”
At a time when –
surprising to us, today - German goods were called cheap AEG launched what may have
been the first modern rebranding. They
hired Peter Behrens who created a new AEG typeface for both their advertising
and their product labeling. From William Morris and the Arts and Crafts
movement to Dieter Rams of Braun, from Henry Ford to Ford Motor’s J Mays, we
meet the people and their works and their critics (mostly favorable). Produced for Athena Learning by Tim Kirby’s
team for Wall to Wall Media, the video is supported by the Athena website (here) which delivers
biographies of Raymond Loewy, Margarete Schütte-Lihotzk, Henry Charles Eames, Alberto
Alessi, and Philippe Starck. The videos
also show us Joe Columbo, Robin Day, Jock Kinneir and Margaret Calvert, Earl
Silas Tupper, Verner Panton, Marc Newson, and Michael Graves, among many
others. You may not know the names, but
if you ever read a highway sign or sat in a plastic chair, you know their
work. It is not always easy. The
graphical user interface was first introduced in 1963.
Supporting the
presentation, the website also delivers a study guide for classrooms, and a
booklet with more ideas centered on design failures.
- Episode 1: Ghosts in the Machine: What distinguishes good design from bad design in a consumer product?
- Episode 2: Designs for Living: To what extent is the kitchen in your home “a machine for living”
- Episode 3: Blueprints for War: The British Sten gun was designed as a cheap, easy to manufacture, and ultimately disposable weapon. The German “Tiger” tank was the finest quality motorized cannon possible – and because of that, it could not be produced in sufficient numbers.
- Episode 4: Better Living Through Chemistry: Plastic, for better and worse. Steve Jobs famously said, “You know a design is good when you want to lick it.”
- Episode 5: Objects of Desire: How do you think the challenges of sustainability and limited disposal will affect product design in the decades ahead? Glen Olver Low calls it “Crade to Cradle.” Instead of being down-cycled, his concept of recycling returns material to the highest level of manufacturing processes.
Michael Graves found his inspiration - in part - at a flea market, where he saw a hand-made stopper, carved as a rooster which sang when the water boiled. The conical shape was dictated by the need to boil water as rapidly as possible.
Previously on Necessary Facts
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